Racko Game

Racko

This paper integrates game-theoretical and sociological concepts to conduct a comparative historical analysis of the relations between culture and institutions. It indicates the importance. An example of a 'Rack-O' might look something like this: 3, 12, 13, 32, 36, 41, 48, 49, 52, 60. To achieve this players take turns drawing cards from the deck to replace unneeded cards currently in their rack. Contents include 4 plastic racks and 60 cards. Rack-O Game from Rainbow Resource on Vimeo. Since the 'Fabulous 50's', families have enjoyed this Rack'em up fun-filled card game. This new addition, featuring fine quality card with bold numbers, will delight players young and old.

Rack-O
The Classic Rack 'Em and Score Card Game![1]
Traditional set-up of a game of Rack-o.
Publisher(s)Alga (Brio), Grow Jogos e Brinquedos, Hasbro, Jumbo, Milton Bradley, Nathan, Parker Brothers, Ravensburger, and Winning Moves[2]
Players2-4
Setup time1 minute
Playing time45 minutes
Random chanceMedium
Age range8 and up
Skill(s) requiredCounting, Sequence

Rack-O is a Milton Bradley sequential-matchingcard game with the objective of obtaining 10 numbers, in numerical order, in one's hand. Score may be kept on a separate piece of paper, based upon either a custom system or the system provided in the rule book. Rack-O allows between 2-4 players, and is recommended for players age 8 and up.[3] Rack-O was released in 1956 and is currently being produced by Winning Moves.

Game play[edit]

The deck consists of 60 cards, each containing a number from 1 to 60. Depending on how many people are playing, the deck may be reduced in size. If two people are playing, only the cards from 1 to 40 are used; if three people are playing, the cards from 1 to 50 are used; and if four people are playing, the entire deck is used. Each player has a rack containing 10 slots to hold their cards.[4]

Racko cards only

A dealer shuffles the cards and deals 10 to each player. A player must place each card as it is received into the highest available slot in their rack, starting at slot #10, without rearranging any of them. The goal of each hand is to create a sequence of numbers in ascending order, starting at slot #1.

The top card of the deck is turned over to start the discard pile. A player takes a turn by taking the top card from either the deck or the discard pile, then discarding one from their rack and inserting the new card in its place. A player who draws the top card from the deck may immediately discard it; however, when a player takes the top discard, they must put it in their rack and discard a different one.

Racko

The first player to get 10 cards in ascending order calls 'Rack-O!' and wins the hand.

Point System[edit]

While it is very easy to play with a custom point system or none at all, the game has a default described in the rulebook:[5]

The winner of a hand scores 75 points. Other players receive 5 points for each card they have in ascending order, starting at slot #1 and ending when the sequence breaks. The first player to score 500 points wins the game.

An optional scoring system is 'Bonus Rack-O,' which awards extra points to the winner of the hand for having a sequence of consecutive numbers (such as 7, 8, 9). Sequences of 3, 4, 5, or 6 cards award 50, 100, 200, or 400 points, respectively.

Racko

References[edit]

  1. ^'Racko'. ToysRUs.com. Geoffrey, LLC. Retrieved February 9, 2012.
  2. ^'Rack-O (1956)'. Board Game Geek. Geekdo. Retrieved February 9, 2012.
  3. ^Racko Rule Book(PDF). Pawtucket, Rhode Island: Hasbro Games.
  4. ^'Rack-O Rules and Bonus Rack-O Rules'. How Do You Play It. Retrieved March 29, 2015.
  5. ^Rule Book(PDF). East Longmeadow, MA: Milton Bradley Co. 1983.
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Rack-O&oldid=962199625'

Game Rules / How To Play / Instructions


8+

$10
Racko is a classic card game that has been played by families since the 1950s. This fun game will have payers young and old playing to be the first to get their Racko. Players randomly put ten cards on their rack. Then the race begins to see who can get them is sequential order by trading them out one by one. The first player to get all ten cards in numerical sequence wins the game.
This may sound simple, but we'll see about that when you have other players trying to do the same thing and using the cards that you need. Playing Racko takes a lot of concentration, skillful play, and some luck. Have all of these? If you do, you'll win the game of Racko. Check out Racko for a fun game that the whole family can enjoy.
  • Your Racko Game Should Include A Deck Of 50 Racko Cards
  • 2 Card Racks
  • The Complete Racko Game Rules And Instructions
To become the master at the game of Racko swap out the cards in your rack one by one. In each round, be the first to get them in progression from low to high and go Racko.
Please keep in mind that the official Racko rules and instructions could be different depending on the game version you have. The rules below are some of the exact directions that came in the original packaging.

Share with us your comments, funny stories, tips, advice, strategies, creative ways to play, questions about how to play, problems with the directions or anything you want about Racko. All submissions will be reviewed within 24 hours.
Deb says:
We picked up this game as we headed out on our vacation and played it a ton. We read through all the game rules first before playing so it was much easier to get started. I didn't know there was different versions for this game. I'll have to look into that.

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Sam says:
Pretty easy game to learn how to play. I prefer Racko over most other card games. The rules are well written and the game play is challenging and fun. Most don't know how to play but once you learn it is a good one to keep around.

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nancy says:
I love Racko its sooo much fun!